This modlet is part of the DemonataCore suite.
Sound Effects Be Gone
v1.0.0
Date: 2025-11-19
Removes the sounds effects that occur when entering hazardous biomes like Wasteland, Snow, and Desert. The biome hazard buffs still apply—but without the distracting sound effects.
Ideal for players who dislike who want less grunts but want to keep the biome challenge intact.
- Removes all
onSelfBuffStartsound triggers from biome hazard buffs - No more pain, cold, hot, or giger counter sounds while exploring
- Core hazard mechanics (e.g., biome DOT effects) remain fully intact
- Game Version: 2.0 (or later)
- Compatible with:
- Vanilla
- Most overhauls (unless they radically overhaul buff structure)
- Screen Effects Be Gone(https://www.nexusmods.com/7daystodie/mods/8238)
- Safe to add/remove mid-save (no custom assets or classes)
- This does not remove the biome damage or hazard effects—only the screen tints.
- Compatible with other buff mods unless they override the exact same intensity values.
-
Unzip the file into your 7 Days to Die Mods folder:
C:\Users\<YourUser>\AppData\Roaming\7DaysToDie\ModsSteam fallback path (deprecated but still supported):
Steam\steamapps\common\7 Days To Die\Mods\ -
Launch the game.
-
Make sure the folder
ScreenEffectsBeGonesits directly inside theModsdirectory.
v1.0.0— Initial release:- Disabled sound effects on biome buffs
- Preserved all underlying hazard mechanics
This modlet is released under the Demonata Gaming Mod Metadata License v1.0.
You may:
- Use this mod for personal gameplay
- Include it in mod packs with attribution
You may not:
- Re-upload or modify this mod without credit
- Claim this work as your own
For full details, see the included LICENSE.md file.