Description
Hi there,
I've opened the demo workspace in Xcode and built and successfully deployed it to the simulator (ios and macos).
However, it is not clear how exactly I can get the playground working. Opening the playground file in Xcode gives an error that "no such module exists" in import AudioKit .
Opening the demo workspace only shows the demo code, not the playground.
It would be great if the README could be updated with just a little more information on simple steps to get started with both the demo and the playground. It would go a great way into letting a new user get started easily.
Thanks,
Sridhar
Proposed Solution
It would be great if the README could be updated with just a little more information on simple steps to get started with both the demo and the playground. It would go a great way into letting a new user get started easily.
Describe Alternatives You've Considered
I've looked at other sources for adding swift packages to a standalone playground.
I've also looked at creating a new workspace and a new playground and then just copying/pasting the code. However, everything is there in this repository, so one should be able to just get started - a little more in the way of instructions would go a long way towards that.
Additional Context
No response
Description
Hi there,
I've opened the demo workspace in Xcode and built and successfully deployed it to the simulator (ios and macos).
However, it is not clear how exactly I can get the playground working. Opening the playground file in Xcode gives an error that "no such module exists" in import AudioKit .
Opening the demo workspace only shows the demo code, not the playground.
It would be great if the README could be updated with just a little more information on simple steps to get started with both the demo and the playground. It would go a great way into letting a new user get started easily.
Thanks,
Sridhar
Proposed Solution
It would be great if the README could be updated with just a little more information on simple steps to get started with both the demo and the playground. It would go a great way into letting a new user get started easily.
Describe Alternatives You've Considered
I've looked at other sources for adding swift packages to a standalone playground.
I've also looked at creating a new workspace and a new playground and then just copying/pasting the code. However, everything is there in this repository, so one should be able to just get started - a little more in the way of instructions would go a long way towards that.
Additional Context
No response