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by removing them from units and adding them to self.state.effects
Fix ravager bile effect
While we are at it, the ravager bile is removed from the API too early before the bile has landed on the destination. Units will no longer try to dodge this and will probably take damage. This might need to be stored for a couple frames, or should this be handled bot specifically?
This can probably be achieved here
python-sc2/sc2/bot_ai.py
Line 835 in 9caa515
by removing them from units and adding them to
self.state.effectsWhile we are at it, the ravager bile is removed from the API too early before the bile has landed on the destination. Units will no longer try to dodge this and will probably take damage. This might need to be stored for a couple frames, or should this be handled bot specifically?