👉 Play here: https://cgdiego.github.io/Stickman-Arena/
- "W, A, S, D" to move;
- "Space Bar" to dash;
- "Left Mouse Button" to shoot;
- "1, 2, 3" or "Mouse Scroll Wheel" to change the bullet.
- The Bullet is the most balanced choice, it is fast and deals normal damage;
- The Water Bomb is slower and much weaker, but it stays on the ground for a few seconds, giving constant damage, as well as slowing enemies that walk/slither and putting out the fire of Fire Blocky;
- The Bomb is even slower and a bit weaker than the Bullet, but it has a big explosion radius, which also gives constant damage;
- There are 3 other secret bullets, known as The Ultimate Bullets, but they are a part of God Mode, and each of them has a unique power.
- Blocky (5 HP / 1 Score) simply jumps at you, then waits for a bit, repeating the cycle;
- Spinner (10 HP / 3 Score) constantly walks in your direction;
- Fire Blocky (10 HP / 5 Score) acts exactly like Blocky, but whenever shot, it explodes, without giving score; However if you use the Water Bomb you can put out its fire and kill it normally, gaining score;
- Knight (20 HP / 5 Score) acts like Blocky, but its wait times are longer and its jump is extremely fast. However you can hear a sound and its eye will flash whenever it is ready to attack;
- Dung (10 HP / 3 Score) will appear under you whenever you stay still for too long, with the tolerance time getting shorter as phases go on. It will simply stay still until it decides to dig back down;
- ??? (??? HP / ??? Score) is a mysterious creature, not much is known about it, other than the fact that it slithers in your direction and has a massive amount of health.
- When you go near an enemy without getting hit, a white circle will appear around you. This currently does not do anything, but in a few updates it should do (I still need to think of something);
- There are currently 4 phases, which switch every 1 minute. They increase the spawn rates of enemies and add new enemies to the mix. The plan is to get to 15 phases;
- If you stay near walls, enemies will not target you immediately, as they cannot see you;
- The Frenzy Bar charges a bit every time you kill an enemy, until it gets full, allowing you to move faster, shoot faster and dash farther;
- When the Dash Bar gets full, you are able to dash.
- These ones are a secret! :]
- All of the Arena map musics and the Title Screen music are owned by Nintendo Co., Ltd and remixed by Tater-Tot Tunes;
- The Game Over screen music is owned by Toby Fox;
- Walk and slot change sound effects owned by Mojang Studios;
- Mouse Scrolling Detector by Dratche.
This project is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.