Hi,
Really cool project - we are hoping to use this project to visualise some livox lidar data in Unity (rather than the other way around)
We are using Unity 6.3 and therefore need to convert the PointCloudXYZ/I/RGB shader to URP
Has anybody attempted to do this conversion to shader graphs yet?
If not, I'm not yet familiar with Shader Graphs, does anyone have a suggested approach - are the shaders for pointcloud doing anything fancy that doesnt directly map over to shader graphs?
I see the docs at https://github.com/Field-Robotics-Japan/UnitySensors/blob/master/MigrateToURP%26HDRP.md#migrating-to-urphdrp but this only contains the shader graph for depth cameras.
Cheers!
Hi,
Really cool project - we are hoping to use this project to visualise some livox lidar data in Unity (rather than the other way around)
We are using Unity 6.3 and therefore need to convert the PointCloudXYZ/I/RGB shader to URP
Has anybody attempted to do this conversion to shader graphs yet?
If not, I'm not yet familiar with Shader Graphs, does anyone have a suggested approach - are the shaders for pointcloud doing anything fancy that doesnt directly map over to shader graphs?
I see the docs at https://github.com/Field-Robotics-Japan/UnitySensors/blob/master/MigrateToURP%26HDRP.md#migrating-to-urphdrp but this only contains the shader graph for depth cameras.
Cheers!