We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to the glTF community. We are happy to list your work in this repo's main README.md.
Way to contribute include:
Content Pipeline Tools
Runtime
- Simple minimal loader for WebGL, OpenGL ES, OpenGL, Vulkan, D3D, etc.
- Use glTF in your engine!
- Helper libraries for loading glTF, e.g., decompression extension.
- Add glTF loader to GitHub.
Documentation
Extensions
- Implement and propose extensions to the core spec.
Models
If you want us to spread the word about your glTF work, leave a comment here or email Patrick Cozzi, pjcozzi@siggraph.org.
We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to the glTF community. We are happy to list your work in this repo's main README.md.
Way to contribute include:
Content Pipeline Tools
Runtime
Documentation
Extensions
Models
If you want us to spread the word about your glTF work, leave a comment here or email Patrick Cozzi, pjcozzi@siggraph.org.