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9 changes: 9 additions & 0 deletions .idea/PythonShootGame2.iml

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5 changes: 5 additions & 0 deletions .idea/encodings.xml

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9 changes: 9 additions & 0 deletions .idea/modules.xml

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7 changes: 7 additions & 0 deletions .idea/vcs.xml

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187 changes: 104 additions & 83 deletions gameRole.py
Original file line number Diff line number Diff line change
@@ -1,83 +1,104 @@
# -*- coding: utf-8 -*-
"""
Created on Wed Sep 11 16:36:03 2013

@author: Leo
"""

import pygame

SCREEN_WIDTH = 480
SCREEN_HEIGHT = 800

TYPE_SMALL = 1
TYPE_MIDDLE = 2
TYPE_BIG = 3

# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, bullet_img, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.rect = self.image.get_rect()
self.rect.midbottom = init_pos
self.speed = 10

def move(self):
self.rect.top -= self.speed

# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self, plane_img, player_rect, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = [] # 用来存储玩家对象精灵图片的列表
for i in range(len(player_rect)):
self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
self.rect = player_rect[0] # 初始化图片所在的矩形
self.rect.topleft = init_pos # 初始化矩形的左上角坐标
self.speed = 8 # 初始化玩家速度,这里是一个确定的值
self.bullets = pygame.sprite.Group() # 玩家飞机所发射的子弹的集合
self.img_index = 0 # 玩家精灵图片索引
self.is_hit = False # 玩家是否被击中

def shoot(self, bullet_img):
bullet = Bullet(bullet_img, self.rect.midtop)
self.bullets.add(bullet)

def moveUp(self):
if self.rect.top <= 0:
self.rect.top = 0
else:
self.rect.top -= self.speed

def moveDown(self):
if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
self.rect.top = SCREEN_HEIGHT - self.rect.height
else:
self.rect.top += self.speed

def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed

def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed

# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self, enemy_img, enemy_down_imgs, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.topleft = init_pos
self.down_imgs = enemy_down_imgs
self.speed = 2
self.down_index = 0

def move(self):
self.rect.top += self.speed
# -*- coding: utf-8 -*-
"""
Created on Wed Sep 11 16:36:03 2013

@author: Leo
"""

import pygame
import random

SCREEN_WIDTH = 480
SCREEN_HEIGHT = 800

TYPE_SMALL = 1
TYPE_MIDDLE = 2
TYPE_BIG = 3

# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, bullet_img, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.rect = self.image.get_rect()
self.rect.midbottom = init_pos
self.speed = 10

def move(self):
self.rect.top -= self.speed

# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self, plane_img, player_rect, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = [] # 用来存储玩家对象精灵图片的列表
for i in range(len(player_rect)):
self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
self.rect = player_rect[0] # 初始化图片所在的矩形
self.rect.topleft = init_pos # 初始化矩形的左上角坐标
self.speed = 8 # 初始化玩家速度,这里是一个确定的值
self.bullets = pygame.sprite.Group() # 玩家飞机所发射的子弹的集合
self.img_index = 0 # 玩家精灵图片索引
self.is_hit = False # 玩家是否被击中

def shoot(self, bullet_img):
bullet = Bullet(bullet_img, self.rect.midtop)
self.bullets.add(bullet)

def moveUp(self):
if self.rect.top <= 0:
self.rect.top = 0
else:
self.rect.top -= self.speed

def moveDown(self):
if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
self.rect.top = SCREEN_HEIGHT - self.rect.height
else:
self.rect.top += self.speed

def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed

def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed

# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self, enemy_img, enemy_down_imgs, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.topleft = init_pos
self.down_imgs = enemy_down_imgs
self.speed = 2
self.down_index = 0

def swerve(self):
LorR = random.randint(0,1)
ratio = .01
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
if LorR == 0:
self.rect.left += self.speed*ratio
else:
self.rect.left = SCREEN_WIDTH - self.rect.width
if self.rect.left <= 0:
if LorR == 0:
self.rect.left = 0
else:
self.rect.left -= self.speed*ratio
else:
if LorR == 0:
self.rect.left += self.speed*ratio
else:
self.rect.left -= self.speed*ratio

def move(self):
self.rect.top += self.speed
self.swerve()
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