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This repository was archived by the owner on Aug 23, 2022. It is now read-only.
I realise I could write my own wrapper that uses win32 to identify a windows rect/monitor then call d3dshots api with the right settings, however two cases aren't handled:
if the window moves (I think I'd write a wrapper to check window moving and then reinit d3dshots with right arguments)
if there is another window covering the target window.
Windows bitblt handles this fine,I was wondering if d3d can handle this (and it's just a matter of implementation) or if d3d can only do full screen capture followed by cropping?
How does OBS studio handle window capture? Bitblt or d3d?
I realise I could write my own wrapper that uses win32 to identify a windows rect/monitor then call d3dshots api with the right settings, however two cases aren't handled:
Windows bitblt handles this fine,I was wondering if d3d can handle this (and it's just a matter of implementation) or if d3d can only do full screen capture followed by cropping?
How does OBS studio handle window capture? Bitblt or d3d?