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valeriikoniushenko/README.md

Hi there πŸ‘‹ I'm Valerii Koniushenko

C++ Engineer Β· 7+ years of experience Β· Passionate about performance, low-level systems, and clean architecture

Over seven years of broad software development experience, including more than two years in the financial industry (FX/FIX protocol). Skilled across the entire C++ ecosystem - from development and testing to tooling, DevOps, and deployment. Deeply passionate about C++ and dedicated to crafting high-quality, impactful software.

Currently based in Stockholm, Sweden πŸ‡ΈπŸ‡ͺ Β· Working at Fluent Tech

github contribution grid snake animation


πŸš€ Featured Project β€” Nexium Engine

A custom C++23 game engine built from scratch β€” ECS architecture, macro-based reflection/code generation pipeline, serialization via nlohmann::json, OpenGL rendering, and a full Google Test suite.


πŸ› οΈ Skills

Core

C++ CMake LLVM/Clang GCC GDB Git

Graphics & Systems

OpenGL Vulkan GLSL Boost Qt STL WinAPI MFC/ATL SFML SDL

Databases

PostgreSQL MySQL MongoDB

Other Languages & Tools

Python Java Kotlin C# Ruby Linux Perforce


πŸ’Ό Work Experience

# Company Notes
1 Fluent Tech (Current position) C++ / FX & FIX protocol
2 Playrix Game development
3 Pingle Game/software development
4 TSImagen Software engineering
5 BootCamp (New York) Intensive training program
6 School 42 Peer-to-peer engineering school
7 IT Step Early-career development

πŸ“Š GitHub Stats

GitHub Streak Stats


πŸŽ“ Education

  • State University of Economics and Technology

🌐 Languages

Language Level
Ukrainian Native
Russian Native
English Upper Intermediate (B2 β†’ C1)
Swedish Beginner (learning)

πŸ“¨ Contacts

Email Telegram

Pinned Loading

  1. Utils Utils Public

    Blazing fast C++ primitives for everyday coding - strings, colors, positions, delegates, and moreβ€”featuring the insanely fast StringAtom

    C++ 3

  2. Nexium Nexium Public

    Lightweight 3D game engine bridging SDL simplicity and Unity features

    C++ 5

  3. JustReflectMe JustReflectMe Public

    Runtime type reflection for C++ projects. Zero dependencies, two CMake lines.

    C++ 1

  4. ASTCpp ASTCpp Public archive

    Reflect the C++ base & complex types in compile time! Your code will get: easy reading, better performance, and NO handles about types' meta-data.

    C++ 3

  5. AST AST Public archive

    Base AST framework to parse your code to the tree. It's a fundamental part of ASTCpp

    C++ 1

  6. TheFlower TheFlower Public archive

    TheFlower game

    C++ 1