Skip to content

Turn on ServerComputer instances if they have timed out#457

Open
SquidDev wants to merge 1 commit intodan200:masterfrom
SquidDev-CC:hotfix/computer-reload
Open

Turn on ServerComputer instances if they have timed out#457
SquidDev wants to merge 1 commit intodan200:masterfrom
SquidDev-CC:hotfix/computer-reload

Conversation

@SquidDev
Copy link
Copy Markdown
Contributor

This is an attempt at solving parts of #95. It is not a complete solution. Namely, it solves the case where a server is running but has no one online.

Diagnosis

When a server has no players, some chunks (and so their tile entities) are kept alive but are not ticked. Consequently, each computer tile's ServerComputer times out and is removed from the registry.

When the chunk starts to tick again, the tile tries to find the ServerComputer. But, as this no longer exists, it creates a new one. However, it does not turn on this new computer (as the m_startOn flag is false) and so the computer remains off.

Solution

We add an additional flag m_fresh which determines whether a new ServerComputer has just been created. If so (and the computer was previously on) then this new computer will also be turned on when required.

Further notes

This shares some similarities with SquidDev-CC/CCTweaks#136. Whilst the fix implemented there is different, it should also fix this one (and vice versa).

ccserver pushed a commit to ccserver/ComputerCraft that referenced this pull request Sep 16, 2019
…omputer-reload

Turn on ServerComputer instances if they have timed out
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant