Text is misplaced depending on the viewport scaling.
The example below shows that with the viewport scaled by 100 text is placed in the wrong position.
It should display exactly the same no matter what sf is set to. At 1 everything is fine, but as it increases things change.
At 10 the line spacing is smaller.
At 25 the line spacing is larger.
At 50 everything is packed onto a single line.
MOAISim.openWindow ( "test", 320, 480 )
local sf = 100
viewport = MOAIViewport.new ()
viewport:setSize ( 320, 480 )
viewport:setScale ( 320/sf, 480/sf )
layer = MOAILayer2D.new ()
layer:setViewport ( viewport )
MOAISim.pushRenderPass ( layer )
charcodes = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 .,:;!?()&/-'
text = 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas diam augue, laoreet vitae dapibus in, sodales in ligula. Nullam dapibus velit vel lectus pretium at ultricies massa bibendum. Nulla cursus suscipit malesuada. Donec sit amet nisl ac sem venenatis dictum.'
font = MOAIFont.new ()
font:loadFromTTF ( 'arial-rounded.TTF', charcodes, 12 )
textbox = MOAITextBox.new ()
textbox:setString ( text )
textbox:setFont ( font )
textbox:setGlyphScale(1/sf)
textbox:setRect ( -150/sf, -230/sf, 150/sf, 230/sf )
textbox:setYFlip ( true )
layer:insertProp ( textbox )
Text is misplaced depending on the viewport scaling.
The example below shows that with the viewport scaled by 100 text is placed in the wrong position.
It should display exactly the same no matter what
sfis set to. At 1 everything is fine, but as it increases things change.At 10 the line spacing is smaller.
At 25 the line spacing is larger.
At 50 everything is packed onto a single line.