Right now the RigidBody has a wrapping Object3D that we pass to the ShapeSystem to get/create the shape for the object.
This object is also the one that renders in threeJS.
What I want is a <Shape> component that R3F would ignore but be passable to the shape system to generate whatever shape we want, that DOES NOT render.
This would mostly be useful for compound, convex, or even Trimesh shapes that a user wants to specify and hand to RigidBodies or InstancedRB's.
Right now the RigidBody has a wrapping
Object3Dthat we pass to theShapeSystemto get/create the shape for the object.This object is also the one that renders in threeJS.
What I want is a
<Shape>component that R3F would ignore but be passable to the shape system to generate whatever shape we want, that DOES NOT render.This would mostly be useful for compound, convex, or even Trimesh shapes that a user wants to specify and hand to RigidBodies or InstancedRB's.