Overview
Continuum currently lacks resolution management capabilities. Players cannot adjust resolution settings, which limits accessibility and user experience across different display configurations.
Current State
- Fixed resolution with no user controls
- No accommodation for different screen sizes or aspect ratios
- Missing window mode options (fullscreen, windowed, borderless)
- No DPI scaling considerations
Requirements
Basic Implementation
Advanced Implementation (Godot Best Practices)
Resolution & Display Management
Window Mode System
Scaling & Accessibility
Performance Optimization
User Experience
Technical Implementation
Godot Architecture Considerations
Project Settings Configuration
# Display settings to configure
- window/size/viewport_width
- window/size/viewport_height
- window/size/resizable
- window/size/borderless
- window/dpi/allow_hidpi
- rendering/viewport/render_scale
Resolution Manager Singleton
# Core system to implement
extends Node
class_name ResolutionManager
signal resolution_changed(new_size: Vector2i)
signal window_mode_changed(mode: WindowMode)
enum WindowMode { WINDOWED, BORDERLESS, FULLSCREEN }
func get_supported_resolutions() -> Array[Vector2i]
func set_resolution(size: Vector2i, mode: WindowMode) -> bool
func get_recommended_resolution() -> Vector2i
func apply_settings_with_confirmation() -> void
UI Scaling System
# Handle different UI scaling approaches
- Canvas layer scaling for UI elements
- Viewport stretch modes (2d, viewport, disabled)
- Theme scaling for consistent text/UI sizes
- Particle system scaling adjustments
Integration Points
- Settings menu UI implementation
- Save/load settings persistence
- Performance manager integration
- Audio system considerations for different window modes
- Input handling across resolution changes
Testing Requirements
Success Criteria
- Functionality: Players can select and apply different resolutions seamlessly
- Compatibility: Works correctly across common display configurations
- Performance: No significant performance impact from resolution management
- Usability: Intuitive interface with safe fallbacks
- Quality: Maintains visual fidelity at different scales
- Persistence: Settings saved and restored correctly
Priority
High Priority: Basic resolution selection (dropdown with common presets)
Medium Priority: Window modes and aspect ratio handling
Low Priority: Advanced scaling and multi-monitor support
Dependencies
- Settings system implementation
- UI framework for settings menu
- Save/load system for persistence
This feature will significantly improve accessibility and user experience by supporting diverse display configurations and user preferences.
Overview
Continuum currently lacks resolution management capabilities. Players cannot adjust resolution settings, which limits accessibility and user experience across different display configurations.
Current State
Requirements
Basic Implementation
Advanced Implementation (Godot Best Practices)
Resolution & Display Management
Window Mode System
Scaling & Accessibility
Performance Optimization
User Experience
Technical Implementation
Godot Architecture Considerations
Project Settings Configuration
Resolution Manager Singleton
UI Scaling System
Integration Points
Testing Requirements
Success Criteria
Priority
High Priority: Basic resolution selection (dropdown with common presets)
Medium Priority: Window modes and aspect ratio handling
Low Priority: Advanced scaling and multi-monitor support
Dependencies
This feature will significantly improve accessibility and user experience by supporting diverse display configurations and user preferences.