pullup#6
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theredstoner merged 26 commits intotheredstoner:masterfrom Dec 29, 2020
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- fillInventory: Mine E-chests until the user's inventory is full - infinite: Continually mine E-chests until we run out
INIFITE mode overrides the stack-tracking logic. We can move some duplicated code out of the conditional.
* Cleaned up old codes * Added connection to ExecuteEvent * Added getHitVec(), added side parameter to getNeighbour * Fixed SafeWalk disabling view bobbing * Rewrote Scaffold * Added spoof hotbar * Added max range option * Added tower mode * Fixed hotbar spoofing * Get tower mode actually work on other servers * Added sneak option
We changed from using thread to using Thread (with a capitol T). thread does not require calling .start(), Thread does.
I added extra parameters to this function call but they are unneeded and cause ViewLock mode to fail.
- Replace an assignment to an addition - Take into account the fact that every 64 ender chests gives us an additional slot to fill
Add fillInventory and infinite mode to AutoObsidian
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