[Android, Windows & iOS] Fix Downsize/ScaleImage to maintain aspect ratio and prevent upscaling#30808
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Pull Request Overview
This pull request fixes a bug where the Downsize method in image processing was not maintaining aspect ratio when both maxWidth and maxHeight parameters were specified on Android and Windows platforms. The fix unifies the behavior across all platforms (Android, Windows, iOS, macOS) to properly preserve aspect ratios during image downsizing.
Key changes:
- Updated downsizing algorithms to calculate proportional scaling factors using
Math.Min(factorX, factorY)to maintain aspect ratio - Refactored single-parameter overloads to delegate to two-parameter versions, reducing code duplication
- Added early return optimization when images are already within size bounds
Reviewed Changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
src/Graphics/src/Graphics/Platforms/iOS/UIImageExtensions.cs |
Simplified scaling logic to use minimum factor approach and early return |
src/Graphics/src/Graphics/Platforms/Windows/PlatformImage.cs |
Fixed aspect ratio preservation and unified overload implementations |
src/Graphics/src/Graphics/Platforms/Android/GraphicsExtensions.cs |
Updated downsizing to maintain aspect ratio using minimum scaling factor |
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue30803.cs |
Added automated UI test to verify aspect ratio preservation |
src/Controls/tests/TestCases.HostApp/Issues/Issue30803.cs |
Created test UI page with downsize functionality validation |
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🚀 Dogfood this PR with:
curl -fsSL https://github.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 30808Or
iex "& { $(irm https://github.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 30808" |
🤖 AI Summary📊 Expand Full Review🔍 Pre-Flight — Context & Validation📝 Review Session — Refactor LoadImage to synchronous and clean up formatting ·
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| File:Line | Reviewer Says | Author Says | Status |
|---|---|---|---|
GraphicsExtensions.cs:445 |
Handle edge cases: zero/negative dimensions | Added guard when maxWidth or maxHeight <= 0 | ✅ Resolved |
Issue30803.cs:70 |
Magic number hardcoded dimensions (10x8) should use constants | Not addressed | |
Issue30803.cs:56 |
Magic downsize dimensions (10, 10) should be constants | Not addressed |
Edge Cases Noted
- Zero/negative dimensions - handled (guard added per jsuarezruiz review)
- Image already within maxWidth/maxHeight bounds - returns original (not explicitly tested)
File Classification
- Fix files:
src/Graphics/src/Graphics/Platforms/Android/GraphicsExtensions.cs(+17/-25)src/Graphics/src/Graphics/Platforms/Windows/PlatformImage.cs(+17/-7)src/Graphics/src/Graphics/Platforms/iOS/UIImageExtensions.cs(+14/-11)
- Test files:
src/Controls/tests/TestCases.HostApp/Issues/Issue30803.cs(+77)src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue30803.cs(+25)
- Snapshot files:
src/Controls/tests/TestCases.Android.Tests/snapshots/android/ImagePaintWithDownsize.pngsrc/Controls/tests/TestCases.WinUI.Tests/snapshots/windows/ImagePaintWithDownsize.png
- Test type: UI Tests
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #30808 | Use Math.Min(factorX, factorY) to find minimum scaling factor; single-param overload delegates to two-param; iOS refactored to same unified approach; added guard for zero/negative values |
⏳ PENDING (Gate) | GraphicsExtensions.cs (+17/-25), PlatformImage.cs (+17/-7), UIImageExtensions.cs (+14/-11) |
Original PR |
Prior Agent Review
A prior agent review was found (by rmarinho). Pre-Flight was completed, but Gate was marked ⏳ PENDING. Re-running full workflow.
🚦 Gate — Test Verification
📝 Review Session — Refactor LoadImage to synchronous and clean up formatting · 10d03bc
Result: ✅ PASSED
Platform: android
Mode: Full Verification
| Check | Expected | Actual | Result |
|---|---|---|---|
| Tests WITHOUT fix | FAIL | FAIL | ✅ |
| Tests WITH fix | PASS | PASS | ✅ |
- Tests FAIL without fix ✅ (bug is present - image is 10x10 instead of 10x8)
- Tests PASS with fix ✅ (aspect ratio correctly preserved - image is 10x8)
Test: VerifyDownsizeMaintainsRatioWithMaxWidthHeight in Issue30803
Device: emulator-5554
Fix Candidates (Updated)
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #30808 | Use Math.Min(factorX, factorY) scaling factor; single-param overload delegates to two-param |
✅ PASS (Gate) | GraphicsExtensions.cs (+17/-25), PlatformImage.cs (+17/-7), UIImageExtensions.cs (+14/-11) |
Original PR |
🔧 Fix — Analysis & Comparison
📝 Review Session — Refactor LoadImage to synchronous and clean up formatting · 10d03bc
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| 1 | try-fix (claude-sonnet-4.6) | Aspect ratio comparison: compute imageAspect = W/H, boundsAspect = maxW/maxH; pick constraining dimension directly |
✅ PASS | GraphicsExtensions.cs (+16/-23) |
Mathematically equivalent to PR, different algorithmic path |
| 2 | try-fix (claude-opus-4.6) | Try-width-first: compute proportional height assuming width constraint; fall back to height constraint if it overflows | ✅ PASS | GraphicsExtensions.cs (+30/-24) |
More branches, same correctness |
| 3 | try-fix (gpt-5.2) | Android Matrix.SetRectToRect with ScaleToFit.Center delegates bounding-box fit to Android's matrix API |
✅ PASS | GraphicsExtensions.cs (+15/-1) |
Uses Android API but adds complexity; ScaleToFit.Center centers, may leave empty space |
| 4 | try-fix (gpt-5.3-codex) | Delegate Downsize(maxWidth, maxHeight) to Downsize(Math.Min(maxWidth, maxHeight)) — reuse single-dimension overload |
✅ PASS | GraphicsExtensions.cs |
Only correct when bounds are square; incorrect if maxWidth ≠ maxHeight in extreme cases |
| 5 | try-fix (gemini) | Matrix.PostScale(factor, factor) + Bitmap.CreateBitmap(..., matrix, true) where factor = Math.Min(factorX, factorY) |
✅ PASS | GraphicsExtensions.cs (+15/-10) |
Correct but adds matrix object overhead vs direct CreateScaledBitmap |
| 6 | try-fix (gpt-5.2 R2) | Explicit targetW/targetH via float cross-multiplication + CreateScaledBitmap(targetW, targetH) |
✅ PASS | GraphicsExtensions.cs |
Very similar to PR; clean |
| 7 | try-fix (gpt-5.3-codex R2) | Two-pass integer-floor: (srcH * maxW) / srcW, fall back if > maxH |
❌ FAIL | GraphicsExtensions.cs |
Floor gives 7 instead of 8 for 512×384 image; rounding matters |
| 8 | try-fix (gpt-5.2 R3) | Rounding cross-multiplication with MidpointRounding.AwayFromZero; try-width-first, fall back to height |
✅ PASS | GraphicsExtensions.cs |
Correct but more verbose than PR |
| PR | PR #30808 | Math.Min(factorX, factorY) uniform scale factor; single-param delegates to two-param; guard for zero/negative bounds; early return if image within bounds |
✅ PASS (Gate) | GraphicsExtensions.cs (+17/-25), PlatformImage.cs (+17/-7), UIImageExtensions.cs (+14/-11) |
Original PR — cleanest, most readable, cross-platform unified |
Cross-Pollination Summary
| Round | claude-sonnet-4.6 | claude-opus-4.6 | gpt-5.2 | gpt-5.3-codex | gemini |
|---|---|---|---|---|---|
| R2 | NO NEW IDEAS | NO NEW IDEAS | NEW (→ Attempt 6) | NEW (→ Attempt 7) | NO NEW IDEAS |
| R3 | NO NEW IDEAS | NO NEW IDEAS | NEW (→ Attempt 8) | NO NEW IDEAS | NEW (inSampleSize — skipped, power-of-2 only) |
| R4 | NO NEW IDEAS | NO NEW IDEAS | NEW (area-maximization variant) | NO NEW IDEAS | NEW (Canvas.DrawBitmap variant) |
Exhausted: Yes (past 3-round max; remaining ideas are incremental variations of already-explored approaches)
Selected Fix: PR's fix — the Math.Min(factorX, factorY) approach is the simplest, most readable, and most consistent across platforms. It unifies Android, Windows, and iOS with the same algorithm. 7 independent alternatives all confirmed this is the correct approach; none were simpler or more robust.
Root Cause
The original Downsize(maxWidth, maxHeight) on Android called Bitmap.CreateScaledBitmap(target, maxWidth, maxHeight, true) — directly stretching to exact dimensions with no aspect ratio preservation. On Windows, the same pattern existed. The fix computes a uniform scale factor Math.Min(factorX, factorY) that fits the image within both bounds while preserving aspect ratio.
Why Attempt 4 Has a Caveat
Delegating to Downsize(Math.Min(maxWidth, maxHeight)) only works correctly when the image is roughly square or the bounds are square. For example, Downsize(100, 50) on a 200×200 image would use maxSize=50, producing 50×50, but the correct result is 50×50 — coincidentally correct here. For a 400×100 image with Downsize(100, 50): maxSize=50, would produce 12×3 instead of the correct 50×12. This is a correctness bug in that approach.
📋 Report — Final Recommendation
📝 Review Session — Refactor LoadImage to synchronous and clean up formatting · 10d03bc
✅ Final Recommendation: APPROVE
Summary
PR #30808 correctly fixes the Downsize(maxWidth, maxHeight) bug on Android and Windows where images were stretched to exact dimensions instead of preserving aspect ratio. The fix unifies all three platforms (Android, Windows, iOS) to use a consistent Math.Min(factorX, factorY) scale-factor algorithm. Gate verified the tests fail without the fix and pass with it. 7 independent alternative implementations all converged on equivalent approaches, strongly validating the PR's solution.
Root Cause
The original Downsize(maxWidth, maxHeight) overload on Android called Bitmap.CreateScaledBitmap(target, maxWidth, maxHeight, true) — directly stretching to the exact requested dimensions with no aspect ratio preservation. On Windows, the same problem existed: ResizeInternal(maxWidth, maxHeight, ...) used the exact bounds as both canvas size and draw size. iOS already used a two-step correction approach but was refactored to the same unified algorithm.
Fix Quality
✅ Correct algorithm: Math.Min(factorX, factorY) finds the minimum scale factor that fits the image within both bounds while preserving aspect ratio.
✅ Edge cases handled:
- Zero/negative bounds → early return (guard added per reviewer feedback)
- Image already within bounds → early return, no allocation
✅ Code simplification: Single-param Downsize(maxSize) overload now delegates to the two-param version, eliminating code duplication (on Android and Windows).
✅ Cross-platform alignment: All three platforms (Android, Windows, iOS) now use the same algorithm.
✅ Tests: Correct UI test verifies Downsize(10, 10) on royals.png (512×384, ~4:3 ratio) produces 10×8 (aspect ratio preserved).
Key Insight from Try-Fix Exploration
7 independent models attempted alternative fixes — all 7 conceptually valid, 6 passing:
- Multiple approaches (aspect-ratio comparison, try-width-first, Matrix APIs, delegation) all correctly implement the same behavior
- Critical finding: Pure integer floor division
(384 * 10) / 512 = 7fails — rounding is essential (test expects 8). The PR'sMath.Roundis correct. - The
Math.Min(factorX, factorY)approach (PR's choice) is the most readable and consistent with the codebase style.
PR Title & Description Review
Title: [Android, Windows & iOS] Fix Downsize/ScaleImage to maintain aspect ratio and prevent upscaling
- ✅ Accurate and descriptive — matches implementation
- 🟡 Minor: "prevent upscaling" refers to the no-op early-return when image is within bounds; the core fix is aspect ratio preservation. The title is acceptable as-is.
Description:
- ✅ NOTE block present at top
- ✅ Root cause and description of change are clear
- ✅ Issues Fixed links correctly to [Android & Windows] In GraphicsView, the aspect ratio is not maintained when Downsize is called with both maxWidth and maxHeight #30803
- ✅ Platforms validated with checkboxes
- 🟡 "What NOT to do" section missing (could add: integer floor division fails for rounding reasons)
- 🟡 Output table images appear broken (empty, no actual screenshots attached)
Code Review Findings
🟡 Minor suggestions (non-blocking):
-
Magic numbers in test (
Issue30803.cs:56,70): The values10,10(downsize target) and10,8(expected result) are hardcoded. Copilot reviewer already flagged this; not addressed. Since these numbers come from the known image dimensions ofroyals.png, extracting constants would improve clarity but isn't required. -
Snapshot files updated:
ImagePaintWithDownsize.pngsnapshots were updated for both Android and Windows — appropriate since the image dimensions changed with the fix.
✅ No critical issues.
What NOT to Do (for future agents)
- ❌ Don't use integer floor division for aspect ratio calculation:
(srcH * maxW) / srcWproduces 7 for a 512×384 image at maxW=10 (test expects 8). Always useMath.Round. - ❌ Don't delegate
Downsize(maxWidth, maxHeight)toDownsize(Math.Min(maxWidth, maxHeight)): Only correct when bounds are square; produces wrong dimensions when maxWidth ≠ maxHeight significantly (e.g.,Downsize(100, 50)on a 400×100 image gives wrong result).
📋 Expand PR Finalization Review
Title: ⚠️ Needs Update
Current: [Android & Windows] Fix for Downsize method not maintaining aspect ratio when both maxWidth and maxHeight are specified
Recommended: [Android, Windows & iOS] Fix Downsize/ScaleImage to maintain aspect ratio and prevent upscaling
Description: ✅ Good
Description needs updates. See details below.
✨ Suggested PR Description
[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Issue Details
When calling IImage.Downsize(maxWidth, maxHeight) with both a width and height constraint:
- Android (
GraphicsExtensions.Downsize): The image was scaled to the exact pixel dimensions provided, ignoring aspect ratio. - Windows (
PlatformImage.Downsize): Same — the image was stretched to exactlymaxWidth × maxHeight. - iOS/MacCatalyst (
UIImageExtensions.ScaleImage): Had a separate bug: images that were already within bounds (smaller thanmaxWidth × maxHeight) were upscaled rather than returned as-is.
In contrast, the single-parameter Downsize(maxWidthOrHeight) overload correctly preserved aspect ratio on all platforms.
Root Cause
Android & Windows: The two-parameter Downsize(maxWidth, maxHeight) overload was implemented independently of the single-parameter overload and did not calculate a proportional scale factor. It passed maxWidth and maxHeight directly as target dimensions, resulting in stretching.
iOS: The ScaleImage(maxWidth, maxHeight) method used scale = originalWidth / maxWidth to compute an initial scale, which is < 1 when the image is narrower than maxWidth. This resulted in upscaling rather than returning the original. The method also always created a new scaled image even when no resizing was needed.
Description of Change
Android (GraphicsExtensions.cs):
- The single-param
Downsize(int maxSize)now delegates toDownsize(int maxWidth, int maxHeight)(code deduplication). - The two-param overload now computes
factorX = maxWidth / width,factorY = maxHeight / height, and appliesMath.Min(factorX, factorY)to preserve aspect ratio. - Added guard: returns original if
maxWidth <= 0 || maxHeight <= 0. - Returns original if image is already within bounds (no unnecessary allocation).
Windows (PlatformImage.cs):
- The single-param
Downsize(float maxWidthOrHeight)now delegates toDownsize(float maxWidth, float maxHeight). - The two-param overload now uses the same
Math.Min(factorX, factorY)pattern. - Added guard: returns
thisifmaxWidth <= 0 || maxHeight <= 0. - Returns
thisif image is already within bounds.
iOS/MacCatalyst (UIImageExtensions.cs):
ScaleImage(maxWidth, maxHeight)simplified from a two-step correction algorithm to the sameMath.Min(factorX, factorY)pattern — producing identical results when downscaling.- Fixed upscaling bug: now returns
targetwhen image is already within bounds. - Added guard: returns
targetifmaxWidth <= 0 || maxHeight <= 0.
Behavioral change (all platforms):
Downsize/ScaleImagepreviously always created a new image object (even for in-bounds images). After this fix, the original object is returned when no resizing is necessary. Code that relied on always receiving a newly allocated image may be affected.
Issues Fixed
Fixes #30803
Platforms Tested
- Windows
- Android
- iOS
- Mac
Code Review: ✅ Passed
Code Review — PR #30808
Code Review Findings
🔴 Title Understates Scope of iOS Fix
File: src/Graphics/src/Graphics/Platforms/iOS/UIImageExtensions.cs
Problem: The PR title says [Android & Windows] but iOS had a real bug that was also fixed: the old ScaleImage implementation upscaled images that were already within bounds. For example, a 5×8 image with maxWidth=10, maxHeight=10 — old code: scale = 5/10 = 0.5, so targetWidth = 5/0.5 = 10, targetHeight = 8/0.5 = 16, then height correction gives ~6×10 — the image is upscaled. New code correctly returns the original 5×8.
Recommendation: Update the PR title to include iOS: [Android, Windows & iOS] Fix Downsize/ScaleImage to maintain aspect ratio and prevent upscaling
🟡 Android: Parameter Variables Reused as Target Dimensions
File: src/Graphics/src/Graphics/Platforms/Android/GraphicsExtensions.cs
// After computing factor:
maxWidth = (int)Math.Round(factor * target.Width); // ← reuses "max constraint" variable
maxHeight = (int)Math.Round(factor * target.Height); // ← reuses "max constraint" variable
var newImage = Bitmap.CreateScaledBitmap(target, maxWidth, maxHeight, true);Problem: maxWidth and maxHeight are parameter names that semantically mean "maximum bounds". Reassigning them to hold target pixel dimensions is confusing and makes the code harder to read/maintain. The Windows version of the same fix correctly uses separate targetWidth/targetHeight variables:
// Windows (correct pattern):
var targetWidth = factor * Width;
var targetHeight = factor * Height;
return ResizeInternal(targetWidth, targetHeight, ...);Recommendation: Use separate variables:
var targetWidth = (int)Math.Round(factor * target.Width);
var targetHeight = (int)Math.Round(factor * target.Height);
var newImage = Bitmap.CreateScaledBitmap(target, targetWidth, targetHeight, true);🟡 Test: Hardcoded Pixel Dimensions Are Fragile
File: src/Controls/tests/TestCases.HostApp/Issues/Issue30803.cs
bool TryAccessImage(IImage downsizedImage)
{
if (downsizedImage.Width == 10 && downsizedImage.Height == 8)
{
return true;
}
return false;
}Problem: This hardcodes an expected output of 10×8 which assumes royals.png has a specific aspect ratio (5:4). If the test image is ever replaced or updated, this check will silently produce false negatives. It also tests absolute pixel values rather than the actual invariant (aspect ratio preservation).
Recommendation: Either:
- Load the original image dimensions and assert proportionality:
Assert.That(result.Width / result.Height, Is.EqualTo(original.Width / original.Height).Within(...)) - Or document the expected
royals.pngdimensions as a constant with a comment explaining the dependency.
🟡 Test: Unnecessary Task.FromResult Wrapping Synchronous Code
File: src/Controls/tests/TestCases.HostApp/Issues/Issue30803.cs
async Task<IImage> LoadImageAsync()
{
var assembly = GetType().GetTypeInfo().Assembly;
using var stream = assembly.GetManifestResourceStream("...");
return await Task.FromResult(PlatformImage.FromStream(stream)); // ← unnecessary
}Problem: PlatformImage.FromStream(stream) is synchronous. Wrapping it in Task.FromResult and await-ing adds unnecessary overhead and misleads readers into thinking there's real async I/O happening.
Recommendation: Make the method synchronous, or if async is needed for interface reasons, simply return PlatformImage.FromStream(stream) without the Task.FromResult wrapper.
🟡 Minor: Missing Newline at End of File
Files:
src/Controls/tests/TestCases.HostApp/Issues/Issue30803.cssrc/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue30803.cs
Both test files are missing a trailing newline (\ No newline at end of file in the diff). Most editors and linters expect files to end with a newline.
🟡 Minor: Trailing Whitespace
File: src/Graphics/src/Graphics/Platforms/Windows/PlatformImage.cs
There is a trailing whitespace on the blank line after if (maxWidth <= 0 || maxHeight <= 0) { return this; } in the new two-param Downsize overload (visible in the diff as + with trailing space).
✅ What Looks Good
- Core algorithm is correct on all platforms: Using
Math.Min(factorX, factorY)is the proper approach for aspect-ratio-preserving downscale with both width and height constraints. - Single-param overload refactoring is clean: Having
Downsize(maxSize)delegate toDownsize(maxSize, maxSize)eliminates duplicate logic. - Input validation added: The
maxWidth <= 0 || maxHeight <= 0guard is a good defensive addition. - iOS algorithm simplification produces identical results: The old two-step correction and the new
Math.Minapproach are mathematically equivalent for the downscaling case. - Snapshot tests updated: The Android and Windows snapshot PNGs were updated to reflect the corrected aspect-ratio-preserving output.
- Test is well-structured:
AutomationIdvalues are clear, and the test correctly taps a button and checks the resulting label text.
|
Addressed concerns raised in the AI summary. |
📋 PR Finalization ReviewTitle: ✅ GoodCurrent: Description: ✅ GoodDescription needs updates. See details below. Code Review: ✅ PassedCode Review — PR #30808Code Review Findings🟡 Suggestions[1] Hardcoded expected dimensions in UI test
[2]
✅ Looks Good
|
🚦 Gate - Test Before and After Fix📊 Expand Full Gate —
|
| Test | Without Fix (expect FAIL) | With Fix (expect PASS) |
|---|---|---|
🖥️ Issue30803 Issue30803 |
✅ FAIL — 786s | ✅ PASS — 1859s |
🔴 Without fix — 🖥️ Issue30803: FAIL ✅ · 786s
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Controls.Xaml -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.Xaml.dll
Controls.Foldable -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.Foldable.dll
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:08:20.97
Broadcasting: Intent { act=android.intent.action.CLOSE_SYSTEM_DIALOGS flg=0x400000 }
Broadcast completed: result=0
Broadcasting: Intent { act=android.intent.action.CLOSE_SYSTEM_DIALOGS flg=0x400000 }
Broadcast completed: result=0
Determining projects to restore...
Restored /home/vsts/work/1/s/src/TestUtils/src/VisualTestUtils/VisualTestUtils.csproj (in 1.41 sec).
Restored /home/vsts/work/1/s/src/TestUtils/src/UITest.NUnit/UITest.NUnit.csproj (in 860 ms).
Restored /home/vsts/work/1/s/src/TestUtils/src/UITest.Core/UITest.Core.csproj (in 7 ms).
Restored /home/vsts/work/1/s/src/TestUtils/src/UITest.Appium/UITest.Appium.csproj (in 1.56 sec).
Restored /home/vsts/work/1/s/src/TestUtils/src/VisualTestUtils.MagickNet/VisualTestUtils.MagickNet.csproj (in 6.41 sec).
Restored /home/vsts/work/1/s/src/TestUtils/src/UITest.Analyzers/UITest.Analyzers.csproj (in 4.17 sec).
Restored /home/vsts/work/1/s/src/Controls/tests/CustomAttributes/Controls.CustomAttributes.csproj (in 21 ms).
Restored /home/vsts/work/1/s/src/Controls/tests/TestCases.Android.Tests/Controls.TestCases.Android.Tests.csproj (in 1.9 sec).
5 of 13 projects are up-to-date for restore.
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Graphics -> /home/vsts/work/1/s/artifacts/bin/Graphics/Debug/net10.0/Microsoft.Maui.Graphics.dll
Controls.CustomAttributes -> /home/vsts/work/1/s/artifacts/bin/Controls.CustomAttributes/Debug/net10.0/Controls.CustomAttributes.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Essentials -> /home/vsts/work/1/s/artifacts/bin/Essentials/Debug/net10.0/Microsoft.Maui.Essentials.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Core -> /home/vsts/work/1/s/artifacts/bin/Core/Debug/net10.0/Microsoft.Maui.dll
Controls.BindingSourceGen -> /home/vsts/work/1/s/artifacts/bin/Controls.BindingSourceGen/Debug/netstandard2.0/Microsoft.Maui.Controls.BindingSourceGen.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Core -> /home/vsts/work/1/s/artifacts/bin/Controls.Core/Debug/net10.0/Microsoft.Maui.Controls.dll
UITest.Core -> /home/vsts/work/1/s/artifacts/bin/UITest.Core/Debug/net10.0/UITest.Core.dll
VisualTestUtils -> /home/vsts/work/1/s/artifacts/bin/VisualTestUtils/Debug/netstandard2.0/VisualTestUtils.dll
UITest.Appium -> /home/vsts/work/1/s/artifacts/bin/UITest.Appium/Debug/net10.0/UITest.Appium.dll
UITest.NUnit -> /home/vsts/work/1/s/artifacts/bin/UITest.NUnit/Debug/net10.0/UITest.NUnit.dll
VisualTestUtils.MagickNet -> /home/vsts/work/1/s/artifacts/bin/VisualTestUtils.MagickNet/Debug/netstandard2.0/VisualTestUtils.MagickNet.dll
UITest.Analyzers -> /home/vsts/work/1/s/artifacts/bin/UITest.Analyzers/Debug/netstandard2.0/UITest.Analyzers.dll
Controls.TestCases.Android.Tests -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
Test run for /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll (.NETCoreApp,Version=v10.0)
VSTest version 18.0.1 (x64)
Starting test execution, please wait...
A total of 1 test files matched the specified pattern.
/home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
[xUnit.net 00:00:00.00] xUnit.net VSTest Adapter v2.8.2+699d445a1a (64-bit .NET 10.0.0)
[xUnit.net 00:00:00.21] Discovering: Controls.TestCases.Android.Tests
[xUnit.net 00:00:00.77] Discovered: Controls.TestCases.Android.Tests
NUnit Adapter 4.5.0.0: Test execution started
Running selected tests in /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
NUnit3TestExecutor discovered 1 of 1 NUnit test cases using Current Discovery mode, Non-Explicit run
>>>>> 03/29/2026 19:53:17 FixtureSetup for Issue30803(Android)
>>>>> 03/29/2026 19:53:21 VerifyDownsizeMaintainsRatioWithMaxWidthHeight Start
>>>>> 03/29/2026 19:53:25 VerifyDownsizeMaintainsRatioWithMaxWidthHeight Stop
>>>>> 03/29/2026 19:53:25 Log types: logcat, bugreport, server
Failed VerifyDownsizeMaintainsRatioWithMaxWidthHeight [5 s]
Error Message:
Assert.That(downsizedImageLabelText, Is.EqualTo("Success"))
String lengths are both 7. Strings differ at index 0.
Expected: "Success"
But was: "Failure"
-----------^
Stack Trace:
at Microsoft.Maui.TestCases.Tests.Issues.Issue30803.VerifyDownsizeMaintainsRatioWithMaxWidthHeight() in /_/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue30803.cs:line 23
1) at Microsoft.Maui.TestCases.Tests.Issues.Issue30803.VerifyDownsizeMaintainsRatioWithMaxWidthHeight() in /_/src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue30803.cs:line 23
NUnit Adapter 4.5.0.0: Test execution complete
Total tests: 1
Failed: 1
Test Run Failed.
Total time: 1.4995 Minutes
🟢 With fix — 🖥️ Issue30803: PASS ✅ · 1859s
(truncated to last 15,000 chars)
s.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: --- End of stack trace from previous location --- [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at AndroidDeviceExtensions.PushAndInstallPackageAsync(AndroidDevice device, PushAndInstallCommand command, CancellationToken token) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at AndroidDeviceExtensions.PushAndInstallPackageAsync(AndroidDevice device, PushAndInstallCommand command, CancellationToken token) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.InstallPackage(Boolean installed) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.InstallPackage(Boolean installed) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.RunInstall() [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
Build FAILED.
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: Mono.AndroidTools.InstallFailedException: Unexpected install output: cmd: Failure calling service package: Broken pipe (32) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Mono.AndroidTools.Internal.AdbOutputParsing.CheckInstallSuccess(String output, String packageName) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Mono.AndroidTools.AndroidDevice.<>c__DisplayClass105_0.<InstallPackage>b__0(Task`1 t) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: --- End of stack trace from previous location --- [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: --- End of stack trace from previous location --- [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at AndroidDeviceExtensions.PushAndInstallPackageAsync(AndroidDevice device, PushAndInstallCommand command, CancellationToken token) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at AndroidDeviceExtensions.PushAndInstallPackageAsync(AndroidDevice device, PushAndInstallCommand command, CancellationToken token) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.InstallPackage(Boolean installed) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.InstallPackage(Boolean installed) [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
/home/vsts/work/1/s/.dotnet/packs/Microsoft.Android.Sdk.Linux/36.1.2/tools/Xamarin.Android.Common.Debugging.targets(333,5): error ADB0010: at Xamarin.Android.Tasks.FastDeploy.RunInstall() [/home/vsts/work/1/s/src/Controls/tests/TestCases.HostApp/Controls.TestCases.HostApp.csproj::TargetFramework=net10.0-android]
0 Warning(s)
1 Error(s)
Time Elapsed 00:11:36.30
* daemon not running; starting now at tcp:5037
* daemon started successfully
Determining projects to restore...
All projects are up-to-date for restore.
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Graphics -> /home/vsts/work/1/s/artifacts/bin/Graphics/Debug/net10.0-android36.0/Microsoft.Maui.Graphics.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Essentials -> /home/vsts/work/1/s/artifacts/bin/Essentials/Debug/net10.0-android36.0/Microsoft.Maui.Essentials.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Core -> /home/vsts/work/1/s/artifacts/bin/Core/Debug/net10.0-android36.0/Microsoft.Maui.dll
Controls.BindingSourceGen -> /home/vsts/work/1/s/artifacts/bin/Controls.BindingSourceGen/Debug/netstandard2.0/Microsoft.Maui.Controls.BindingSourceGen.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Maps -> /home/vsts/work/1/s/artifacts/bin/Maps/Debug/net10.0-android36.0/Microsoft.Maui.Maps.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Core -> /home/vsts/work/1/s/artifacts/bin/Controls.Core/Debug/net10.0-android36.0/Microsoft.Maui.Controls.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Foldable -> /home/vsts/work/1/s/artifacts/bin/Controls.Foldable/Debug/net10.0-android36.0/Microsoft.Maui.Controls.Foldable.dll
Controls.Maps -> /home/vsts/work/1/s/artifacts/bin/Controls.Maps/Debug/net10.0-android36.0/Microsoft.Maui.Controls.Maps.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Xaml -> /home/vsts/work/1/s/artifacts/bin/Controls.Xaml/Debug/net10.0-android36.0/Microsoft.Maui.Controls.Xaml.dll
Microsoft.AspNetCore.Components.WebView.Maui -> /home/vsts/work/1/s/artifacts/bin/Microsoft.AspNetCore.Components.WebView.Maui/Debug/net10.0-android36.0/Microsoft.AspNetCore.Components.WebView.Maui.dll
Controls.TestCases.HostApp -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Controls.TestCases.HostApp.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Graphics -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Graphics.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Essentials -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Essentials.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Core -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.dll
Controls.BindingSourceGen -> /home/vsts/work/1/s/artifacts/bin/Controls.BindingSourceGen/Debug/netstandard2.0/Microsoft.Maui.Controls.BindingSourceGen.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Core -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Maps -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Maps.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Microsoft.AspNetCore.Components.WebView.Maui -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.AspNetCore.Components.WebView.Maui.dll
Controls.Maps -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.Maps.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Foldable -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.Foldable.dll
Controls.Xaml -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.HostApp/Debug/net10.0-android/Microsoft.Maui.Controls.Xaml.dll
Build succeeded.
0 Warning(s)
0 Error(s)
Time Elapsed 00:08:25.87
Broadcasting: Intent { act=android.intent.action.CLOSE_SYSTEM_DIALOGS flg=0x400000 }
Broadcast completed: result=0
Broadcasting: Intent { act=android.intent.action.CLOSE_SYSTEM_DIALOGS flg=0x400000 }
Broadcast completed: result=0
Determining projects to restore...
All projects are up-to-date for restore.
Controls.CustomAttributes -> /home/vsts/work/1/s/artifacts/bin/Controls.CustomAttributes/Debug/net10.0/Controls.CustomAttributes.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Graphics -> /home/vsts/work/1/s/artifacts/bin/Graphics/Debug/net10.0/Microsoft.Maui.Graphics.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Essentials -> /home/vsts/work/1/s/artifacts/bin/Essentials/Debug/net10.0/Microsoft.Maui.Essentials.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Core -> /home/vsts/work/1/s/artifacts/bin/Core/Debug/net10.0/Microsoft.Maui.dll
Controls.BindingSourceGen -> /home/vsts/work/1/s/artifacts/bin/Controls.BindingSourceGen/Debug/netstandard2.0/Microsoft.Maui.Controls.BindingSourceGen.dll
##vso[build.updatebuildnumber]10.0.60-ci+azdo.13684045
Controls.Core -> /home/vsts/work/1/s/artifacts/bin/Controls.Core/Debug/net10.0/Microsoft.Maui.Controls.dll
UITest.Core -> /home/vsts/work/1/s/artifacts/bin/UITest.Core/Debug/net10.0/UITest.Core.dll
UITest.NUnit -> /home/vsts/work/1/s/artifacts/bin/UITest.NUnit/Debug/net10.0/UITest.NUnit.dll
UITest.Appium -> /home/vsts/work/1/s/artifacts/bin/UITest.Appium/Debug/net10.0/UITest.Appium.dll
VisualTestUtils -> /home/vsts/work/1/s/artifacts/bin/VisualTestUtils/Debug/netstandard2.0/VisualTestUtils.dll
VisualTestUtils.MagickNet -> /home/vsts/work/1/s/artifacts/bin/VisualTestUtils.MagickNet/Debug/netstandard2.0/VisualTestUtils.MagickNet.dll
UITest.Analyzers -> /home/vsts/work/1/s/artifacts/bin/UITest.Analyzers/Debug/netstandard2.0/UITest.Analyzers.dll
Controls.TestCases.Android.Tests -> /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
Test run for /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll (.NETCoreApp,Version=v10.0)
VSTest version 18.0.1 (x64)
Starting test execution, please wait...
A total of 1 test files matched the specified pattern.
/home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
[xUnit.net 00:00:00.00] xUnit.net VSTest Adapter v2.8.2+699d445a1a (64-bit .NET 10.0.0)
[xUnit.net 00:00:00.15] Discovering: Controls.TestCases.Android.Tests
[xUnit.net 00:00:00.40] Discovered: Controls.TestCases.Android.Tests
NUnit Adapter 4.5.0.0: Test execution started
Running selected tests in /home/vsts/work/1/s/artifacts/bin/Controls.TestCases.Android.Tests/Debug/net10.0/Controls.TestCases.Android.Tests.dll
NUnit3TestExecutor discovered 1 of 1 NUnit test cases using Current Discovery mode, Non-Explicit run
>>>>> 03/29/2026 20:15:44 FixtureSetup for Issue30803(Android)
>>>>> 03/29/2026 20:15:46 VerifyDownsizeMaintainsRatioWithMaxWidthHeight Start
>>>>> 03/29/2026 20:15:50 VerifyDownsizeMaintainsRatioWithMaxWidthHeight Stop
Passed VerifyDownsizeMaintainsRatioWithMaxWidthHeight [4 s]
NUnit Adapter 4.5.0.0: Test execution complete
Test Run Successful.
Total tests: 1
Passed: 1
Total time: 24.3554 Seconds
📁 Fix files reverted (4 files)
eng/pipelines/ci-copilot.ymlsrc/Graphics/src/Graphics/Platforms/Android/GraphicsExtensions.cssrc/Graphics/src/Graphics/Platforms/Windows/PlatformImage.cssrc/Graphics/src/Graphics/Platforms/iOS/UIImageExtensions.cs
🤖 AI Summary📊 Expand Full Review —
|
| File | Reviewer | Comment | Status |
|---|---|---|---|
GraphicsExtensions.cs:446 |
jsuarezruiz | Handle edge cases: zero/negative dimensions | ✅ Addressed |
Issue30803.cs:56 |
Copilot | Magic numbers (10,10) should be constants | |
Issue30803.cs:71 |
Copilot | Magic numbers (10×8) should be constants |
Prior Agent Review (Incomplete)
Prior review ran 3/4 try-fix models; cross-pollination was incomplete; no report written. This session completes the review from scratch.
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #30808 | Use Math.Min(factorX, factorY) scale factor; single-param delegates to two-param; guard for zero/negative bounds; early return if within bounds |
✅ PASSED (Gate) | GraphicsExtensions.cs, PlatformImage.cs, UIImageExtensions.cs |
Original PR |
🔧 Fix — Analysis & Comparison
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| 1 | try-fix (claude-opus-4.6) | Cross-multiplication branching: (long)W * maxH > (long)H * maxW to pick constraining dimension; single float division for other dimension |
✅ PASS | GraphicsExtensions.cs |
Avoids dual factor computation; guards overflow with (long) cast |
| 2 | try-fix (claude-sonnet-4.6) | Width-first fallback: compute targetHeight = Round(H * maxW / W); if >maxHeight, correct to height-constrained |
✅ PASS | GraphicsExtensions.cs |
Staged approach, avoids scale factors entirely |
| 3 | try-fix (gpt-5.3-codex) | Aspect-ratio-driven: compute aspectRatio = W/H as double; derive targetHeight = Round(maxWidth/aspectRatio); if >maxHeight, switch to height-constrained |
✅ PASS | GraphicsExtensions.cs |
Uses raw aspect ratio double; different from scale-factor and cross-multiply approaches |
| 4 | try-fix (gpt-5.2) | Delegate to single-param overload: call Downsize(maxWidth, dispose:false) and Downsize(maxHeight, dispose:false), pick the one that fits both bounds |
✅ PASS | GraphicsExtensions.cs |
Structurally different: creates two intermediate bitmaps, picks best fit; avoids any direct dimension math |
| PR | PR #30808 | Math.Min(factorX, factorY) uniform scale factor; single-param delegates to two-param; guard for zero/negative bounds |
✅ PASSED (Gate) | GraphicsExtensions.cs, PlatformImage.cs, UIImageExtensions.cs |
Original PR |
Cross-Pollination
| Model | Round | New Ideas? | Details |
|---|---|---|---|
| claude-opus-4.6 | 2 | No | "Five approaches cover the full algorithmic design space for aspect-ratio-preserving 2D downscaling" |
| claude-sonnet-4.6 | 2 | No | Confirmed exhaustion: cross-multiply, fallback, ratio, decompose, min-scale-factor are all independent algorithmic classes |
Exhausted: Yes
Selected Fix: PR #30808 — Math.Min(factorX, factorY) is idiomatic, applies consistently across Android + Windows + iOS in a single unified style, and is the minimal change that fully resolves the bug on all platforms.
📋 Report — Final Recommendation
✅ Final Recommendation: APPROVE
Phase Status
| Phase | Status | Notes |
|---|---|---|
| Pre-Flight | ✅ COMPLETE | Issue #30803: Android & Windows Downsize(maxWidth, maxHeight) stretched to exact dimensions; iOS refactored for consistency |
| Gate | ✅ PASSED | Platform: Android |
| Try-Fix | ✅ COMPLETE | 4 attempts, all 4 passing; cross-pollination exhausted (2 models, NO NEW IDEAS) |
| Report | ✅ COMPLETE |
Summary
PR #30808 fixes a bug where Bitmap.Downsize(maxWidth, maxHeight) on Android and PlatformImage.Downsize(maxWidth, maxHeight) on Windows passed raw dimensions directly to the scaling API, stretching images to exact pixel bounds instead of preserving aspect ratio. The fix applies Math.Min(factorX, factorY) across all three platforms (Android, Windows, iOS) for a consistent, unified approach. Gate passed on Android. All 4 independent fix attempts also passed, confirming the algorithm space is well-covered. Selected Fix: PR's fix.
Root Cause
- Android (
GraphicsExtensions.cs):Bitmap.CreateScaledBitmap(target, maxWidth, maxHeight, true)usedmaxWidth/maxHeightas literal pixel dimensions — no aspect ratio math at all. - Windows (
PlatformImage.cs):ResizeInternal(maxWidth, maxHeight, 0, 0, maxWidth, maxHeight, ...)passed the raw bounds as both canvas size and draw region — same issue. - iOS (
UIImageExtensions.cs): Had a 2-step correction approach that worked but was more complex; refactored for consistency. - The single-param
Downsize(maxSize)overloads on all platforms already handled aspect ratio correctly; only the two-param overloads were broken.
Fix Quality
The fix is clean, minimal, and correct:
- Algorithm:
factorX = maxWidth / Width,factorY = maxHeight / Height,factor = Math.Min(factorX, factorY)— standard "fit within box" scaling. - Unified: Same pattern applied to all three platforms, making the behavior consistent.
- Single-param refactor: Android's
Downsize(maxSize)now delegates toDownsize(maxSize, maxSize), reducing duplication. - Guard added: Returns early for
maxWidth <= 0 || maxHeight <= 0and when image already fits within bounds. - Test coverage: New UITest (
Issue30803) verifiesroyals.png(512×384) →Downsize(10, 10)→10×8on Android. Snapshot files updated for Android and Windows. - Reviewer feedback addressed: Zero/negative guard added per reviewer request.
No concerns. The PR is ready to merge.
…atio and prevent upscaling (#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes #30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (dotnet#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes dotnet#30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes #30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (dotnet#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes dotnet#30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes #30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes #30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
…atio and prevent upscaling (#30808) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Issue Details - When downsizing an image to a specific width and height, the aspect ratio is not maintained on Android and Windows. Instead, the image is resized to the exact dimensions provided. - In contrast, iOS and macOS preserve the aspect ratio during downsizing. ### Root Cause Android & Windows : - The original implementation did not maintain the image's aspect ratio when both maxWidth and maxHeight were provided. It directly scaled the image to those dimensions. ### Description of Change Android & Windows : - The updated implementation unifies the resizing logic by having the single-parameter overload delegate to the two-parameter version, reducing code duplication. - It calculates a proportional scaling factor based on both width and height constraints, ensuring the aspect ratio is preserved. Resizing is now only performed if the original image exceeds the provided size limits, improving efficiency and correctness. iOS & MacOS : - The original implementation used a two-step scaling process—first scaling based on width, then correcting based on height if needed. The new implementation improves this by first checking whether resizing is necessary, then calculating scaling factors for both width and height, and applying the smaller factor to maintain the image's aspect ratio while fitting it within the specified maximum dimensions. If the image is already within bounds, it returns the original image without modification. ### Issues Fixed Fixes #30803 ### Validated the behaviour in the following platforms - [x] Windows - [x] Android - [x] iOS - [x] Mac ### Output | Platform | Before | After| |----------|----------|----------| | Android | <video src="https://github.com/user-attachments/assets/42b64c09-c470-422f-ae81-1d5c1e5a7c49"> | <video src="https://github.com/user-attachments/assets/43def17f-5f74-4506-ac1d-584a23a3d4de"> | | Windows | <video src="https://github.com/user-attachments/assets/ada46668-299b-45b7-804a-ee79f16e0c94"> | <video src="https://github.com/user-attachments/assets/a0ef9621-3612-4232-abb1-e8b276fa7264"> |
## Blazor - Fix: Filter precompressed RCL assets from MAUI Blazor Hybrid APKs by @mattleibow in #33917 <details> <summary>🔧 Fixes</summary> - [.NET MAUI Blazor Hybrid App should not precompress assets](#33773) </details> - [Windows] Fix for Runtime error when closing external window with WPF Webview Control by @BagavathiPerumal in #34006 <details> <summary>🔧 Fixes</summary> - [Runtime error when closing external window with WPF Webview Control](#32944) </details> ## Button - [Android] ImageButton CornerRadius not being applied - fix by @kubaflo in #30074 <details> <summary>🔧 Fixes</summary> - [ImageButton CornerRadius not being applied on Android](#23854) </details> - Fix Disabled visual state ignored when Button has locally-set BackgroundColor/TextColor by @Dhivya-SF4094 in #34444 <details> <summary>🔧 Fixes</summary> - [[regression/9.0] VisualState "Disabled" is not properly applied for Button with custom appearance](#34363) </details> ## CollectionView - Fix CollectionView grid spacing updates for first row and column by @KarthikRajaKalaimani in #34527 <details> <summary>🔧 Fixes</summary> - [[MAUI] I2_Vertical grid for horizontal Item Spacing and Vertical Item Spacing - horizontally updating the spacing only applies to the second column](#34257) </details> - Fix CollectionView record struct selection on Windows by @jeremy-visionaid in #33488 - [Android] Ensure disconnected ItemsViewHandler doesn't hold onto the items source by @filipnavara in #24610 <details> <summary>🔧 Fixes</summary> - [Crash on NullReferenceException with measurement cells in CollectionView](#24304) </details> - [Windows] Fixed VisualState Setters not working properly for CollectionView by @Dhivya-SF4094 in #27230 <details> <summary>🔧 Fixes</summary> - [VisualState Setters not working properly on Windows for a CollectionView](#27086) - [[regression/8.0.3] [Windows][CollectionView]Label Disappear when set Style in ContentPage.Resources](#19209) - [[Windows] Label style defined as ContentPage Resource doesn't propagate to CollectionView](#18701) </details> - [Windows] Fixed Margin doesn't work inside CollectionView EmptyView by @Dhivya-SF4094 in #29897 <details> <summary>🔧 Fixes</summary> - [Margin doesn't work inside CollectionView EmptyView](#8494) </details> - [Android, Windows] Fix CarouselView PreviousPosition/PreviousItem incorrect during animated ScrollTo() by @praveenkumarkarunanithi in #34570 <details> <summary>🔧 Fixes</summary> - [[Android] CurrentItemChangedEventArgs.PreviousItem and PositionChangedEventArgs.PreviousPosition Not Updating Correctly When Using ScrollTo or Setting Position](#29544) </details> - [iOS] CarouselView2: Update internal scroll indicators for compositional layout by @SubhikshaSf4851 in #33639 <details> <summary>🔧 Fixes</summary> - [[iOS] Horizontal Scroll Bar Not Visible on CarouselView (CV2)](#29390) </details> - [CarouselViewHandler2] Fir fox CurrentItem does not work when ItemSpacing is set by @SyedAbdulAzeemSF4852 in #32135 <details> <summary>🔧 Fixes</summary> - [[CarouselViewHandler2] CurrentItem does not work when ItemSpacing is set](#32048) </details> - [iOS] Fix for Incorrect Scroll in Loop Mode When CurrentItem Is Not Found in ItemsSource by @SyedAbdulAzeemSF4852 in #32141 <details> <summary>🔧 Fixes</summary> - [[Android & iOS] Setting an invalid CurrentItem causes scroll to last item in looped CarouselView](#32139) </details> - [Android] IndicatorView: Add TalkBack accessibility descriptions for indicators by @praveenkumarkarunanithi in #31775 <details> <summary>🔧 Fixes</summary> - [[Android] IndicatorView does not convey correct accessibility information](#31446) </details> - [iOS, macOS] Fixed CollectionView KeepLastItemInView Not Updating Correctly When Items Are Added Dynamically by @NanthiniMahalingam in #32191 <details> <summary>🔧 Fixes</summary> - [[.NET10] I9 - Scroll_Position - "KeepLastItemInView" does not keep the last item at the end of the displayed list when adding new items.](#31825) </details> - [Windows, Android] Resolved issue with dynamic Header/Footer reassignment in CollectionView. by @prakashKannanSf3972 in #28403 <details> <summary>🔧 Fixes</summary> - [[Windows, Android] Toggling Header/Footer in CollectionView Dynamically is not working](#27959) - [CollectionView HeaderTemplate and FooterTemplate are not displayed when ItemsSource is initially set to null](#28337) - [[Android] Header and Footer Not Visible in CollectionView When EmptyView is Selected First](#28351) </details> - [Android] Fix CollectionView inside disabled RefreshView blocks scroll by @Vignesh-SF3580 in #34702 <details> <summary>🔧 Fixes</summary> - [C6-The C6 page cannot scroll on Windows and Android platforms.](#34666) </details> - [Android] CollectionView: Fix SelectedItem visual state not applying when re-selecting same item by @KarthikRajaKalaimani in #31591 <details> <summary>🔧 Fixes</summary> - [CollectionView - SelectedItem visual state manager not working](#20062) </details> - [Windows] Fixed CollectionView.EmptyView can not be removed by setting it to Null by @Dhivya-SF4094 in #29487 <details> <summary>🔧 Fixes</summary> - [[Windows] CollectionView.EmptyView can not be removed by setting it to Null](#18657) - [[Windows] EmptyViewTemplate Not Working in CarouselView](#29463) - [EmptyViewTemplate does not do anything](#18551) - [[MAUI] I5_EmptyView - The data template selector cannot display the correct string.](#23330) </details> - 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[CarouselView vertical snap points ignored on iOS with Microsoft.Maui.Controls v10.0.20 (regression from v9.0.120)](#33308) </details> - [iOS26] Fix CarouselView scrolling to wrong item when navigating to last item by @Vignesh-SF3580 in #34013 <details> <summary>🔧 Fixes</summary> - [[iOS 26] CarouselView does not scroll to the correct last item](#33770) </details> - Fixed the OnPlatform does not work for header property in Collection view by @NanthiniMahalingam in #28935 <details> <summary>🔧 Fixes</summary> - [OnPlatform does not work in Header of CollectionView](#25124) </details> - [Android] [Candidate branch] Fix VerifySelectedItemClearsOnNullAssignment, CollectionViewSelectionShouldClear, SelectedItemVisualIsCleared UI test failure on Android by @KarthikRajaKalaimani in #34928 ## DateTimePicker - [iOS] Fix for DatePicker FlowDirection Not Working on iOS by @SyedAbdulAzeemSF4852 in #30193 <details> <summary>🔧 Fixes</summary> - [[iOS] DatePicker FlowDirection Not Working on iOS](#30065) </details> ## Drawing - [Shapes] Line: Fix asymmetric Stretch.None path translation when right/bottom edge overflows by @NirmalKumarYuvaraj in #34385 <details> <summary>🔧 Fixes</summary> - [Line coordinates not computed correctly](#11404) - [Lines not drawing correctly](#26961) </details> - [Android] Fixed GraphicsView drawable is visible outside the canvas by @NirmalKumarYuvaraj in #28353 <details> <summary>🔧 Fixes</summary> - [[Android] GraphicsView, The drawn image can also be visible outside the canvas](#20834) </details> - Fixed Custom Drawable does not support binding by @NirmalKumarYuvaraj in #29442 <details> <summary>🔧 Fixes</summary> - [Custom IDrawable control does not databind to a model property when used inside a CollectionView ItemTemplate](#20991) </details> - Added a support for GradientBrushes on Shape.Stroke by @kubaflo in #22208 <details> <summary>🔧 Fixes</summary> - [GradientBrushes are not supported on Shape.Stroke](#21983) </details> ## Editor - Fixed Editor HorizontalTextAlignment does not update at run time by @NirmalKumarYuvaraj in #25129 <details> <summary>🔧 Fixes</summary> - [Editor HorizontalTextAlignment Does not Works.](#10987) - [[iOS/MacOs] Right-To-Left (RTL) alignment is not applied to Editor placeholder](#30052) </details> - [Windows] Fixed Entry Editor placeholder Text CharacterSpacing by @SubhikshaSf4851 in #30324 <details> <summary>🔧 Fixes</summary> - [[Windows] CharacterSpacing not applied to Placeholder text in Entry and Editor controls](#30071) </details> ## Entry - [Windows] Fix fo setting an Entry's Keyboard to Date causes it to be interpreted as a password input by @SyedAbdulAzeemSF4852 in #29344 <details> <summary>🔧 Fixes</summary> - [[Windows] Entry Keyboad-Type "Date" results in Password-Entry](#28975) </details> - [Android] Exception thrown when give more than 5000 characters to the Text property of Entry. by @KarthikRajaKalaimani in #30242 <details> <summary>🔧 Fixes</summary> - [Android crash when Entry has >5000 characters](#30144) </details> ## Essentials - Bump MonoApiToolsMSBuildTasksPackageVersion to 0.5.0 and ship Essentials.AI public APIs by @mattleibow via @Copilot in #34574 - [Mac] DeviceDisplay.KeepScreenOn not being respected on Mac OS by @HarishwaranVijayakumar in #32708 <details> <summary>🔧 Fixes</summary> - [[Mac Catalyst] DeviceDisplay.KeepScreenOn not being respected on Mac OS](#26059) </details> ## Flyoutpage - [Windows] FlyoutPage: update CollapseStyle at runtime by @devanathan-vaithiyanathan in #29927 <details> <summary>🔧 Fixes</summary> - [Flyout Page SetCollapseStyle doesn't have any change](#18200) </details> ## Gestures - [Android] Fix for TapGestureRecognizer doesn't fire by @HarishwaranVijayakumar in #34497 <details> <summary>🔧 Fixes</summary> - [[Android] TapGestureRecognizer doesn't fire](#5825) </details> ## Image - [Android] Fix Share.RequestAsync SecurityException on Android 10+ caused by missing ClipData by @HarishwaranVijayakumar in #34417 <details> <summary>🔧 Fixes</summary> - [[Bug] Share.RequestAsync throws java.lang.SecurityException (uid=1000) on Android 10+ due to missing intent.ClipData](#34370) </details> - [Windows]Fixed the MauiImage with logical name containing path issue by @sheiksyedm in #32864 <details> <summary>🔧 Fixes</summary> - [MauiImage with LogicalName containing path - is not working on Windows](#32356) </details> - [Android, Windows & iOS] Fix Downsize/ScaleImage to maintain aspect ratio and prevent upscaling by @SyedAbdulAzeemSF4852 in #30808 <details> <summary>🔧 Fixes</summary> - [[Android & Windows] In GraphicsView, the aspect ratio is not maintained when Downsize is called with both maxWidth and maxHeight](#30803) </details> ## Label - [iOS , macOS] Fixed Label text cropping when a width request is specified on the label inside a VerticalStackLayout with specified width request by @NanthiniMahalingam in #29166 <details> <summary>🔧 Fixes</summary> - [Label text gets cropped when a width request is specified on the label inside a VerticalStackLayout](#28660) - [[iOS] Label with a fixed WidthRequest has wrong height](#26644) </details> - [Android] Fix Label word wrapping clips text depending on alignment and layout options by @Dhivya-SF4094 in #34533 <details> <summary>🔧 Fixes</summary> - [Bug: Android Label word wrapping clips text depending on alignment and layout options](#34459) </details> - LineHeight and decorations for HTML Label - fix by @kubaflo in #31202 <details> <summary>🔧 Fixes</summary> - [LineHeight with HTML Label not working](#22193) - [lineheight is broken ](#22197) </details> - [iOS] Fix Label with TailTruncation not rendering after empty-to-non-empty text transition by @kubaflo in #34812 <details> <summary>🔧 Fixes</summary> - [Label with LineBreakMode="TailTruncation" does not render text if initial Text is null or empty on first render (iOS)](#34591) </details> ## Layout - [Android] Fix overflowing children clipped when parent Opacity < 1 by @SyedAbdulAzeemSF4852 in #34565 <details> <summary>🔧 Fixes</summary> - [Maui Android parent view inappropriately creates clipping mask when its opacity is less than 1, cropping out children](#22038) </details> - Fixed the FlexLayout reverse issue with the AlignContent by @Ahamed-Ali in #32134 <details> <summary>🔧 Fixes</summary> - [FlexLayout alignment issue when Wrap is set to Reverse and AlignContent is set to SpaceAround, SpaceBetween or SpaceEvenly](#31565) </details> - [iOS/Mac] Fixed BoxView in AbsoluteLayout did not return to its default AutoSize for Height and Width after reset by @Dhivya-SF4094 in #31648 <details> <summary>🔧 Fixes</summary> - [[iOS, Catalyst] BoxView in AbsoluteLayout does not return to default AutoSize for Height/Width after reset](#31496) </details> ## Map - [Windows] Implement WinUI 3 MapControl handler using Azure Maps by @jfversluis in #34138 ## Modal - [Android] PopToRootAsync for modal pages - improvements by @kubaflo in #26851 <details> <summary>🔧 Fixes</summary> - [Shell PopToRootAsync doesn't happen instantly - previous pages flash quickly. Only happens in NET 9](#26846) </details> - [Android] Fix HideSoftInputOnTapped doesn't work on Modal Pages by @HarishwaranVijayakumar in #34770 <details> <summary>🔧 Fixes</summary> - [HideSoftInputOnTapped doesn't work on Modal Pages](#34730) </details> ## Navigation - [iOS] Alert popup may be displayed on wrong window when modal page navigation is in progress - fix by @kubaflo in #31016 <details> <summary>🔧 Fixes</summary> - [Alert popup may be displayed on wrong window when modal page navigation is in progress on iOS/MacOS](#30970) </details> - [Android] Page: Fix OnNavigatedTo called twice when NavigationPage is FlyoutPage Detail by @KarthikRajaKalaimani in #31931 <details> <summary>🔧 Fixes</summary> - [NavigationPage and FlyoutPage both call OnNavigatedTo, so it is called twice](#23902) </details> ## Picker - Fixed the Picker didn't dismiss it when tapping outside on iOS and MacCatalyst platform. by @KarthikRajaKalaimani in #30067 <details> <summary>🔧 Fixes</summary> - [[regression/8.0.3] iOS Picker dismiss does not work when clicking outside of the Picker](#19168) </details> - [Windows] Fixed Picker items width wont resize back by @SubhikshaSf4851 in #33042 <details> <summary>🔧 Fixes</summary> - [Picker items width won't resize back when its container window gets resized down.](#32984) </details> ## RadioButton - Fix TalkBack not correctly narrating RadioButtons with Content by @SubhikshaSf4851 in #34521 <details> <summary>🔧 Fixes</summary> - [[Android] TalkBack does not correctly narrate RadioButtons with Content](#34322) </details> ## SafeArea - [Android] Fix SafeAreaShouldWorkOnAllShellTabs test failure on API 36 by @praveenkumarkarunanithi in #34239 ## ScrollView - [iOS] Preserve ScrollView offsets when Orientation changes to Neither by @Vignesh-SF3580 in #34672 <details> <summary>🔧 Fixes</summary> - [Incorrect implementation of ScrollView.Orientation](#34583) </details> ## Searchbar - [Android] Fix SearchBar text bleeding between instances after navigation by @SyedAbdulAzeemSF4852 in #34703 <details> <summary>🔧 Fixes</summary> - [MAUI Android: SearchBar copies content from one to the other](#20348) </details> - Fixed SearchBar CursorPosition and SelectionLength not updating when typing by @Dhivya-SF4094 in #34347 <details> <summary>🔧 Fixes</summary> - [SearchBar - CursorPosition and SelectionLength are not updated when the user types](#30779) </details> ## SearchBar - [Windows] Fixed SearchHandler issues by @Tamilarasan-Paranthaman in #29520 <details> <summary>🔧 Fixes</summary> - [[Windows] SearchHandler APIs are not functioning properly](#29493) </details> ## Shell - [iOS, Mac] Fix for Background set to Transparent doesn't have the same behavior as BackgroundColor Transparent by @HarishwaranVijayakumar in #32245 <details> <summary>🔧 Fixes</summary> - [Background set to Transparent doesn't have the same behavior as BackgroundColor = Transparent](#22769) </details> - [iOS] Fix App crash with NullReferenceException in ShellSectionRenderer by @devanathan-vaithiyanathan in #32109 <details> <summary>🔧 Fixes</summary> - [[iOS] App crash with NullReferenceException in ShellSectionRenderer](#31961) </details> - [Android] Fixed back button icon selection logic in ShellToolbarTracker by @kubaflo in #32080 <details> <summary>🔧 Fixes</summary> - [IconOverride in Shell.BackButtonBehavior does not work.](#32050) </details> - Fix TabBarIsVisible Not Updating Dynamically When Set on ShellContent by @Vignesh-SF3580 in #33090 <details> <summary>🔧 Fixes</summary> - [Shell.TabBarIsVisible is not updated dynamically at runtime](#32994) </details> - [iOS, macOS] Shell: Fix RTL flow direction for flyout, menu cells, tab bar, and Locked flyout position by @NanthiniMahalingam in #32701 <details> <summary>🔧 Fixes</summary> - [[iOS, Mac Catalyst] Shell Flyout and Content Do Not Fully Support RightToLeft (RTL)](#32419) </details> - [IOS] Inconsistent Resize Behavior for Header/Footer - fix by @kubaflo in #28713 <details> <summary>🔧 Fixes</summary> - [[IOS, Mac] Inconsistent Resize Behavior for Header/Footer](#26397) - [Enable Shell Flyout Header/Footer resize tests on iOS/Catalyst](#33501) </details> - [Android] Fix for SearchHandler retaining previous page SearchView data in pages within Shell sections by @BagavathiPerumal in #29545 <details> <summary>🔧 Fixes</summary> - [[Shell][Android] The truth is out there...but not on top tab search handlers](#8716) </details> - [Android] Fix empty space above TabBar after navigating back when TabBar visibility is toggled by @praveenkumarkarunanithi in #34324 <details> <summary>🔧 Fixes</summary> - [Empty space appears above TabBar after navigating back when TabBar visibility is toggled](#33703) - [Grid with SafeAreaEdges=Container has incorrect size when tab bar appears](#34256) </details> ## SwipeView - [Android] SwipeView: Use MeasureSpecMode.Exactly for SwipeItem layout to fix text visibility by @Ahamed-Ali in #27399 <details> <summary>🔧 Fixes</summary> - [[Android] Right SwipeView items are not visible in the SwipeView.](#27367) </details> - [Android] Prevent the tap that closes an open SwipeView from being propagated to children by @sjordanGSS in #24275 <details> <summary>🔧 Fixes</summary> - [Tapping to close a SwipeView will activate TapGestureRecognizers on .Content](#23921) </details> ## Switch - [iOS & Mac] Fix for SearchHandler retains previous page state when switching top tabs by @BagavathiPerumal in #34735 <details> <summary>🔧 Fixes</summary> - [[Shell] [iOS & Mac] SearchHandler retains previous page state when switching top tabs](#34693) </details> ## TabbedPage - [Android] Fixed NullReferenceException in app with TabBar after returning from minimized state by @NirmalKumarYuvaraj in #34779 <details> <summary>🔧 Fixes</summary> - [NullReferenceException in app with TabBar after returning from minimized state](#34720) </details> ## Titlebar - Fixed BindingContext of the Window TitleBar is not being passed on to its child content. by @NirmalKumarYuvaraj in #30080 <details> <summary>🔧 Fixes</summary> - [The BindingContext of the Window TitleBar is not being passed on to its child content.](#24831) </details> - [Windows/Mac] Fix RTL FlowDirection causes overlap with native window control buttons in TitleBar by @devanathan-vaithiyanathan in #30400 <details> <summary>🔧 Fixes</summary> - [[Windows, Mac] RTL FlowDirection causes overlap with native window control buttons in TitleBar](#30399) </details> ## WebView - [Windows] Fix WebView background color not being applied by @SubhikshaSf4851 in #34599 <details> <summary>🔧 Fixes</summary> - [WebView background color has changed after update, can't override.](#34518) </details> - [Android] Fix for WebView/HybridWebView briefly flashes full screen before layout completes by @praveenkumarkarunanithi in #33207 <details> <summary>🔧 Fixes</summary> - [[Android] HybridWebView briefly resizes to full screen when page is opened before snapping back to correct size](#31475) </details> ## Xaml - Improved style inheritance by @kubaflo in #31317 <details> <summary>🔧 Fixes</summary> - [Styles based on a style that is based on another style that uses AppThemeBinding do not inherit properties correctly.](#31280) </details> - Fix for VisualStateManager Setter.TargetName failing when ControlTemplate is applied by @BagavathiPerumal in #33208 <details> <summary>🔧 Fixes</summary> - [Setter.TargetName + ControlTemplate crash](#26977) </details> <details> <summary>🧪 Testing (4)</summary> - [Testing] Additional Feature Matrix Event Test Cases for Slider and ScrollView by @nivetha-nagalingam in #34352 - [Testing] Fixed Build error on inflight/ candidate PR 34885 by @NafeelaNazhir in #34891 - [Testing] Fixed UI test image failure in PR 34885 - [13/4/2026] by @NafeelaNazhir in #34933 - Fixed test failure - CursorPositionUpdatesWhenSearchBarGainsFocus by @Dhivya-SF4094 in #34938 </details> <details> <summary>📦 Other (3)</summary> - Fix Loaded event not called for MAUI View added to native View by @NirmalKumarYuvaraj in #34345 <details> <summary>🔧 Fixes</summary> - [Loaded event not called for MAUI View added to native View](#34310) </details> - Add public IAlertManager and IAlertManagerSubscription interfaces by @Redth in #34228 <details> <summary>🔧 Fixes</summary> - [Alert/Dialog system (`DisplayAlert`, `DisplayActionSheet`, `DisplayPromptAsync`) needs a public extensibility point](#34104) </details> - Fix crash when displaying alerts on unloaded pages by @kubaflo in #33288 </details> <details> <summary>📝 Issue References</summary> Fixes #5825, Fixes #8494, Fixes #8716, Fixes #10987, Fixes #11404, Fixes #12008, Fixes #18200, Fixes #18551, Fixes #18657, Fixes #18701, Fixes #19168, Fixes #19209, Fixes #20062, Fixes #20348, Fixes #20834, Fixes #20991, Fixes #21983, Fixes #22038, Fixes #22193, Fixes #22197, Fixes #22769, Fixes #23330, Fixes #23854, Fixes #23902, Fixes #23921, Fixes #24304, Fixes #24831, Fixes #25124, Fixes #26059, Fixes #26397, Fixes #26644, Fixes #26846, Fixes #26961, Fixes #26977, Fixes #27086, Fixes #27367, Fixes #27959, Fixes #28337, Fixes #28351, Fixes #28660, Fixes #28975, Fixes #29390, Fixes #29391, Fixes #29463, Fixes #29493, Fixes #29544, Fixes #30052, Fixes #30065, Fixes #30071, Fixes #30144, Fixes #30399, Fixes #30779, Fixes #30803, Fixes #30970, Fixes #31280, Fixes #31446, Fixes #31475, Fixes #31496, Fixes #31565, Fixes #31825, Fixes #31961, Fixes #32048, Fixes #32050, Fixes #32139, Fixes #32356, Fixes #32419, Fixes #32771, Fixes #32944, Fixes #32984, Fixes #32994, Fixes #33308, Fixes #33501, Fixes #33703, Fixes #33770, Fixes #33773, Fixes #34104, Fixes #34256, Fixes #34257, Fixes #34310, Fixes #34322, Fixes #34363, Fixes #34370, Fixes #34459, Fixes #34518, Fixes #34583, Fixes #34591, Fixes #34666, Fixes #34693, Fixes #34720, Fixes #34730 </details> **Full Changelog**: main...inflight/candidate
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Issue Details
Root Cause
Android & Windows :
Description of Change
Android & Windows :
iOS & MacOS :
Issues Fixed
Fixes #30803
Validated the behaviour in the following platforms
Output
Android_Before.mov
Android_After.mov
Windows_Before.mp4
Windows_After.mp4